Thanks for visiting!

Thanks for visiting!

Thanks for visiting!

Have any lingering questions? Feel free to reach out!

Have any lingering questions? Feel free to reach out!

Made over sleepless nights powered by coffee. © Weinna Zheng 2026

Made over sleepless nights powered by coffee.

© Weinna Zheng 2025

TECHNICAL FEATURES

TECHNICAL FEATURES

WIDE REACH

WIDE REACH

MAIN WEBSITE

MAIN WEBSITE

Reimagining hackathons and making them fun again

Reimagining hackathons and making them fun again

Reimagining hackathons and making them fun again

through the main website of Hack the North 2025.

through the main website of Hack the North 2025.

through the main website of Hack the North 2025.

Timeline

Timeline

3 Months

Feb 2025 - Apr 2025

3 Months

Feb 2025 - Apr 2025

Role

Role

Product Designer

  • Concept Design

  • Prototyping

Product Designer

  • Concept Design

  • Prototyping

Team

Team

2 Product Designers

3 Graphic Designers

1 Design Lead

2 Product Designers

3 Graphic Designers

1 Design Lead

Responsibilities

Responsibilities

From Hero → Projects & Testimonials

From Hero → Projects & Testimonials

The project process & role division between team members is unique to Hack the North and can be confusing. For more details, keep reading!

PREVIEW

Introducing hackthenorth.com!

The main website for Hack the North 2025.

With the visual theme of underground exploration, the 2025 site takes you on a journey with our adventurer goose riding a minecart, traversing through 3 distinct realms.

Featuring animations, horizontal scrolling, and hand-drawn illustrations, Hack the North’s 2025 design team is proud to present our idea of how hackathons can be reimagined.

As of Jan 12, 2026, we’ve had 96k users who visited this version of the site.

CHECK OUT THE SITE

JUMP TO FINAL DESIGN

Phase 1: Define

Phase 1: Define

CONTEXT

What's Hack the North?

Hack the North is Canada’s biggest hackathon, bringing together 1200+ hackers for 36 hours of building, learning, and community every September. Every year, we help shape the experience—from organizing mentorship, workshops, and events, to making sure attendees feel supported, inspired, and excited to create something meaningful.

ROLE BREAKDOWN & PROJECT TIMELINE

A quick overview on our project structure...

Hack the North refreshes its website and brand every year, and while the process looks linear on paper, it’s actually pretty collaborative and iterative. Since the roles/process can get confusing, here’s a quick breakdown of how things typically run:

The overall project flow

Visual direction & branding

GRAPHIC DESIGNERS

The graphic design team defines the visual theme for the year — colors, illustrations, motifs, and overall vibe. This happens before the website is designed so everything downstream has a strong foundation.

Website experience

PRODUCT DESIGNERS

Using the visual direction as a base, product designers decide how the site should be structured and experienced. This includes:

  • defining page layouts and content hierarchy (using copy given by the marketing team)

  • storytelling and interaction ideas

  • creating prototypes to communicate their vision

Product designers request custom assets from graphic designers, then use them for the high-fidelity mockup.

Building the site

FRONTEND

Designs are handed off to frontend, who then implement the site. Throughout development, product designers stay closely involved to review builds, clarify intent, and iterate as needed.

Team roles at a glance

Design Team

Design Lead

  • Guide the project timeline

  • Make final decisions

  • Give feedback

Graphic Designers (3)

  • Create visual theme & branding

  • Create requested website assets

Product Designers (2, including me)

  • Concept design

  • Storytelling

  • Prototyping

  • Request graphic design assets

Frontend Team

Frontend Lead

  • Delegate sections to each developer

  • Manage project timeline

Frontend Developers (6)

  • Build out the design

Between the two product designers (Olivia & I), we delegated responsibility by splitting the website in half - I was assigned the top half (Hero → Projects & Testimonials) and she was assigned the bottom half (Industry Leaders → Footer).

OUR SCOPE & GOALS

Designing an experience worth exploring

This year, Hack the North's mission statement was to

"Reimagine hackathons & make hackathons fun again."

The design team took that as a challenge. We brainstormed far and wide, including some of the most unrealistic concepts to execute.

We thought: what makes things fun? Exploration. We ultimately landed on the concept of “underground exploration”.

Visual theme: Underground exploration

Following the decision of this concept, the Design Team defined some goals for ourselves:

Goal #1: Excitement
Make hackers, sponsors, and other attendees excited for Hack the North 2025. We want them to think “This seems like such a cool event. I wanna go!”

Goal #2: Immersion
Immerse them in the environment. Tell a cohesive story. Focus on the details and the small things. We want them to think “woah”.

And with that, we got to work.

BRANDING PROCESS

The 3 realms

When the Graphic Designers were trying to visualize “underground exploration”, they had trouble landing on one single visual idea. They thought of mystical mushroom caves, lava caves, underground nature biomes, and mineshafts.

But we thought: isn’t the fun part of exploration being able to discover a variety of different things, with each one adding to the excitement?

So rather than stick with one idea we chose to use THREE different realms:

  • Nature biome

  • Mystical mushroom cave

  • Amethyst mine

Was this harder to execute? Yes, for sure. But we were willing to take on the challenge.

With 3 realms, the storytelling aspect naturally unfolded, where we’d take users through different stages and environments while exploring.

some inspo pics of the realms

Phase 2: Design

Phase 2: Design

IDEATION

Starting big

With this inspiring setup created by the graphic designers, us product designers started with a brainstorm. We allowed ourselves to get carried away by wild ideas, and ride the momentum. Key questions guided our thinking:

How can we build the most immersive environment?

What are some really cool interactive features we could try?

I was in charge of designing the first half of the website (Hero → Projects/Testimonials), and Olivia did the second half (Industry Leaders → Footer). Below are some sneak peeks of my part of our initial brainstorm sesh:

The main ideas from this stage:

Came across parallax effects, fell in love with it, wanted to do it no matter what.

We wanted to incorporate scrolling animations to make it feel more interactive.

Decided the overall “story” of a goose in a minecart exploring underground, passing 3 realms sequentially.

MID-FIDELITY

Nailing down the content

Using ideas and goals from the brainstorm, we all sat down together and nailed down content with the goal of constructing a cohesive story. In this stage, the main question was:

"How can we strike a balance between immersiveness, cohesiveness, cool features, but also realistic executability—while clearly conveying the content?"

The main ideas from this stage:

Visualized the parallax layers

Added a horizontal scroll section 👀

Figured out rough placement of assets & content

Briefly mocked up mobile & ultrawide screens and adjusted planning accordingly

MID-FI PROTOTYPE

Feasibility check?

At this point, we made a quick prototype to visualize the movements of scroll animations and parallax layers - to try and figure out the asset dimensions for when we request them from the graphic designers.

This was before the time of Figma Make (and other AI prototyping tools), so we had to prototype manually.

We showed this prototype to the Frontend Team, and they said it was doable in theory - but it was hard to tell for sure since no one had worked with most of the features we proposed before. We were an ambitious team, so we just went for it.

CHALLENGE

Defining graphic design asset requirements

The transition from lofi to hifi was tough. Us product designers had a vision, but it was difficult to communicate it to our graphic designers, who needed to create our assets - especially given our ambitious ideas. For each asset, it was hard to:

  • Define the best file format

  • Define the correct/ideal sizing and resolution

  • Define the art style

  • Define any animation behaviours

Especially since we were working with parallax (i.e. many moving layers with different sizes + speeds), the graphic designers had a hard time figuring out what constraints they needed to create the assets with. To make things clearer, I pulled each layer directly from the lofi prototype I made (for accurate sizing) and laid out every piece separately - indicating where assets might need to be cut.

I did my best to clearly define things for the graphic designers, but it was still a shot in the dark - predicting what the frontend team would need. No one really knew what was really required to execute the vision until frontend started coding it. We later ended up having to adjust the layer sizes, but this step was definitely a good place to start.

HI-FI PROTOTYPE

Putting everything together

Once we had the assets from graphic designers, setting up the handoff file involved lots of meticulous effort. On one hand, we had to map out the full journey in a way that shows what each screen should look like when the user scrolls to that section of the page - on the other hand, we had to give frontend the exact graphic assets (and the placement of them). And on top of that, we had to make it make sense for mobile, tablet, and ultrawide screens.

Since we didn’t know which format FE preferred the delivery of assets, I wanted to make it as flexible for them as possible.

So I made two views:

  1. Static Version

Shows what the full site should look like

Annotations explaining every animation and state

  1. Prototyped Version

Shows accurate asset placement

Shows intended parallax movement behaviour

Organized layers for flexible export options

Phase 3: Results

Phase 3: Results

FINAL DESIGN

Jam-packed, immersive, and exciting

Here’s the full list of features in my assigned sections (first half):

Overall, the site features parallax layering and floating firefly animations in every section.

Hero

Startup animation with campfire ignition

About Us

Waterfall animation

Picture fading effect

Goose descending on scroll

Statistics

Glowing stats on hover

Waterfall animation (rocks)

Talking Points

Horizontal scroll

Projects & Testimonials

Glowing flower animation

Typing animation

Super honoured to have so many people who have seen my work :)

AS OF JAN 12, 2026

96.9k people checked it out

REFLECTION

Some final thoughts

It was a wild ride creating this one.

Out of anything I've ever created, this was probably the most unhinged. We sure did reimagine what hackathon websites could be, and I hope people can decipher our goal when creating this site.

This project was FULL of ambitious ideas, which made it a very experimental process—no one knew how to execute anything going into this. As a result, lots of scrappiness, hard work, and sheer willpower.

The only reason why any of this was possible was due to the team's raw passion. I feel both very apologetic and very thankful towards our graphic designers and our frontend team for putting up with my insane ideas, and dedicating so much to making it happen.

PRODUCT THINKING

FULL PLATFORM

WEB APP

IN-DEPTH